Book 2: Release Date + A Thought on AI Writing


Hi!

I’m very happy to say that the next big update that includes all content for Bohemian Symphony has a set release date now! Check out this cool snazzy teaser.

Human Mode is done, and bugtesting went well. There are some really cool scenes in it, and I hope you’ll all enjoy it.

I’ve got to stop myself from remaking everything over and over or else the game will never be released, so here’s a promise that I won’t touch these again.

Here’s a quick comparison featuring Nathan and a new character.


I’d also like to talk about the main differences you’ll see in Book 2. As mentioned in my previous devlog, the quality of the AI’s output decreased a lot, which lead to less interesting text and a constant need for me to bring the story back on track - sometimes this is funny, but it got so bad that it was taking out the fun of reading it.

If it was up to the AI, the first case at the start of Book 2 would go on forever, constantly bringing in new characters with paper thin motivations, nonsensical plot beats that went nowhere, and twists that get old really fast - all with no resolution to the mystery whatsoever. I quickly scrapped all of that nonsense and attempted to move on to the next big mystery.

The AI does not know how to write a story. I think that’s the main takeaway from reading the original script; from the feedback I’ve received, the scenes that touched people the most and were the most memorable were the ones that were written completely by me, or had to be rewritten substentially for it to be enjoyable.

The AI can do comedy, yes, but not on purpose. It can’t follow character arcs, can’t connect mysteries and red herrings together, can’t tell characters apart. This is why I strongly recommend you always play with Human Mode - AI Mode is a huge mess.

Also thanks to this limitation with the AI, the outputs it would give for the choices got really… repetitive. They weren’t as bizarre or as interesting as Book 1’s, so the amount of Bad Ends decreased considerably. Instead, Book 2’s choices mostly allow for different reactions from the cast (written by me), but won’t outright end the game like in Book 1.

To end this off, here’s a blushing post-timeskip Zalmora for all your blushing post-timeskip Zalmora needs.

The game is done. All that’s left is to release it. Look forward to it!

  • Meiri

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